Play Turkish Draughts vs the Computer

A free AI opponent for dama · Updated August 20, 2026

You do not need a second player to enjoy Turkish draughts. Checkers Arena includes a free computer opponent that plays the full orthogonal rules — forward and sideways captures, rook-like flying kings and the compulsory maximum capture — on three difficulty levels, right in your browser, with no signup.

▶ Play vs the computer

The three difficulty levels, exactly

Most sites describe their computer opponent with adjectives. Here are the actual settings, because "medium" means nothing on its own. A half-move is one side playing once, so a full move by both players is two of them.

Level Looks ahead Plays a deliberately weaker move Who it is for
Easy 2 half-moves About 1 move in 3 Learning the orthogonal board. It will miss things, on purpose.
Medium 3 half-moves About 1 move in 7 A real game once captures and kings feel natural.
Hard Up to 10 half-moves Never A genuine test. It will punish a loose piece.

The gap between medium and hard is deliberately large. Easy and medium are capped by their search depth and answer almost instantly; hard is capped by a time budget instead and uses all of it, so it reaches about eight half-moves in a typical Turkish middlegame — deeper in quiet positions, shallower when the board is full of forced captures to work through.

The default level is easy, on purpose: winning your first game is the main reason anyone plays a second. Your choice is remembered in your browser, so if you move up you stay there.

How the computer decides on a move

The opponent uses minimax with alpha-beta pruning and iterative deepening over the same rules engine that draws the live board — the very same code that runs every other variant, given Turkish's orthogonal geometry. It searches one half-move deeper, then re-orders its candidate moves using what that pass learned, then searches deeper again, until its time runs out. Two refinements do most of the work:

Because captures are compulsory and frequently forced, it pays particular attention to capture sequences, and it values kings highly to reflect how dominant a rook-like king is on an open board. Every move it plays is generated by the rules engine itself, so an illegal move is not something it is capable of producing.

Why the orthogonal board is harder to search

Turkish draughts is the variant where the computer sees least far ahead, and the reason is the geometry. A diagonal draughts piece stands on one of 32 dark squares and has at most four directions; a Turkish piece stands on any of 64 squares, and the board starts with 16 pieces a side rather than 12. More pieces, more squares and rook-like kings sweeping whole ranks mean many more legal moves per position — and the number of positions to examine multiplies with every extra half-move.

Measured against the other variants at an identical time budget, the same engine reaches around 13 half-moves in American checkers and about 8 in Turkish draughts. That is not a weakness in the Turkish opponent so much as a fact about the game, and it has a practical consequence for you: deep combinations are more likely to slip past it here than anywhere else on this site. If you are going to out-calculate the computer in any variant, this is the one.

A Turkish draughts king sweeping along a rank like a rook in chess, capturing at a distance and choosing a landing square beyond the captured piece.
A Turkish king travels like a rook — along ranks and files, any distance. Open lines are worth far more here than on a diagonal board.

Seven ways to beat it

▶ Start a game vs the computer

Practising without an opponent

Playing the computer is one way to improve; checking your own ideas is another. The analysis board lets you set up a position and ask the engine what the best move is and why — useful the moment after a game where you are sure you had something. For everyday training there is a daily puzzle, and if you enjoy the endgame the endgame database holds every American position with four pieces or fewer solved exactly. Both of those tools are American checkers only for now; the computer opponent, however, plays all four variants.

When you want a human instead, every variant can be played online — an invite link puts a friend on the other side of the board in one click, with no account needed on either side.

Frequently asked questions

Is the Turkish draughts computer opponent free?

Yes. All three difficulty levels are free, with no signup and no download. The opponent runs in your browser rather than on a server, so a game costs nothing and starts instantly.

How hard is the Turkish draughts AI on each level?

Easy looks two half-moves ahead and deliberately plays a weaker move about a third of the time, so a beginner can win. Medium looks three half-moves ahead and plays a weaker move roughly one move in seven. Hard searches up to ten half-moves within its time budget and never throws a move away on purpose.

Can the computer cheat at Turkish draughts?

No. The opponent generates its moves with the same rules engine that validates yours, so an illegal move is not something it can produce. It also sees exactly the position you see — there is no hidden information in draughts to give it.

Why does the computer sometimes take more pieces than it has to?

It is not choosing to. Turkish draughts enforces compulsory maximum capture: when several capture sequences are available, the one that takes the most pieces is the only legal move for either side. If the computer takes four pieces when a two-piece capture was on the board, the four-piece line was forced.

Does the computer play Turkish draughts with the correct crowning rule?

Yes, and it is a rule that trips up many implementations. A man that reaches the back row in the middle of a capture sequence does not stop and become a king — it continues capturing as a man, and is only crowned if the move ends there. The engine promotes strictly on where a move ends, which matches Turkish federation tournament rules.

New to the rules? Read the Turkish draughts rules first, or see how the game compares with the diagonal variants on the differences page.

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